No this is great! Thank you!
The bridge scene is supposed to trigger the end of the demo so one of the events wasn’t firing properly, so fixed that…you’re not supposed to be able to get to the cross roads in the demo so fixed that lol. Fixed a bunch of the other stuff you said for collision and walls.
The pincher being an enemy was an unintended side effect of one of the patches 😂 supposed to be a wolf.
Dashing is supposed to be disabled in the shimmer…it is when I play so I can’t run away from the orange man. I gotta figure out why dash is always on when I deploy the game even if I toggle it off.
hmmm for Yrris that is weird. If you choose to leave, his statue will appear and interacting with it should teleport you out of the shimmer, but if you chose to confront the shimmer king then the statue should disappear permanently.
For the tar - you fill it after defeating the shimmer king but have to take it back to the ritual circle to interact with it. That’s Airealen’s affinity.
This is great though! I’ll have to put it out in a patch to clean it up. Thank you again for taking the time!