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GRMickelsen

5
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11
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A member registered Jun 03, 2025 · View creator page →

Creator of

Recent community posts

No this is great! Thank you!


The bridge scene is supposed to trigger the end of the demo so one of the events wasn’t firing properly, so fixed that…you’re not supposed to be able to get to the cross roads in the demo so fixed that lol. Fixed a bunch of the other stuff you said for collision and walls.


The pincher being an enemy was an unintended side effect of one of the patches 😂 supposed to be a wolf.

Dashing is supposed to be disabled in the shimmer…it is when I play so I can’t run away from the orange man. I gotta figure out why dash is always on when I deploy the game even if I toggle it off.


hmmm for Yrris  that is weird. If you choose to leave, his statue will appear and interacting with it should teleport you out of the shimmer, but if you chose to confront the shimmer king then the statue should disappear permanently.


For the tar - you fill it after defeating the shimmer king but have to take it back to the ritual circle to interact with it. That’s Airealen’s affinity. 

This is great though! I’ll have to put it out in a patch to clean it up. Thank you again for taking the time!

haha well if it starts cooperating I would happily read it! Thank you for all the effort your putting into this!

I’m thinking about removing it completely. I feel like the limb targeting all works fairly well, but it’s not engaging. It’s not fun or high stakes, just kinda there. The passability thing broke my heart a bit hahaha I had huge issues with that on the outskirts map and the mountains. I will go and revisit the ocean and make sure it’s cooperating. Any other spots that you noticed? I had some issues in the cave but I think the rest was resolved. Thank you for your positive comments at the end haha it’s been fun learning and trying to make something people will enjoy.

Thank you for your comments and taking time to play it! It means a lot to me.


1) The battle system has been an issue for me. I’ve debated taking it out all together but I really want it. I just have to figure out how to beef it up. I’m currently still building the maps and quest lines, but it’s something I completely expect to revisit.


2) Thank you for the comments on UI and descriptions. I will be trying to beef those up as well.


3) Once you see the wiseman and report back to the king, you have access to the dungeon. There are choices made down there that will align you to a god. I think a lot of people miss that as I wanted it almost as a bonus, but I think it’s a little too vague in the game.

Thank you again for playing the demo!

(1 edit)

Thank you for taking the time to play and leave a review, also a very detailed one!


1)  I will look into the bridge - you aren’t supposed to be able to get over there as a trigger at the end of the demo is supposed to deploy ending the game.

2) What doors were funky in the castle? Was it the ladder?

3) Goodness I didn’t know you could do that in the cave 😂😂 I’ll definitely fix that.

Again - thank you so much for playing!

Edit - I figured out the bridge - You didn't go into the Shimmer so one of the triggers never fired. I have corrected it - thank you for figuring that out!