This is SO cute it's ridiculous I love these two.
Gourd Clae
Creator of
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okay im back and i didnt mean to be lmao. I was messing around. You can go into the shimmer after u speak to the wiseman but before u talk to to the king and then if u kill the shimmer king... the king cant give u permission to go over the bridge and u wont be able to complete the demo.
Also the queens sprite when shes sobbing is the wrong one!
+ I did get all of the affinities after some messing around. The hitbox on the ritual circle is strange so i kept standing in the middle of it and it was telling me that i had already taken the cup even though I had filled the cup and was trying to drink for airealen. most of the other ones were pretty self explanatory to get!
sorry I meant when I get in a battle with the orange man and then escape he disappears. Im not able to dash in the shimmer you did well!
Sorry I think I must've imagined the thing with yrris bc I cant get it to happen again 😂
I did attempt to take ot back to the ritual circle but it wouldn't let me do anything 😭
Happy to help!!
Removing it is fair enough! Aw, sorry lmao! Yeah the ocean to the West of the castle is messed up. Also, the bridge at the end had me trapped in between the even the forces you to move right and the transfer event to the crossroads and it was a bit odd. The ladder in the castle is kind of strange because you can walk right in front of it when you leave from the roof of the castle but not while you're trying to go up the ladder. If you go up immediately after coming down from the roof you get stuck and can't move. It's a similar issue with the doors to outside the castle on the sides. When you go outside you're put right on top of the event that transfers you back into the castle so you have to go down one then go up if you want to go back up. It's not technically "broken" but it's inconsistent with how all the other transfer events work in the game. I also missed the spider boss originally because if you just book it out of the cave the spider doesn't spawn fast enough. There is a spelling error on one of the angel statues outside the castle that calls it an angle and the hitbox to interact with some things is much larger than the object itself (like the angel statues). The ladder is in a really weird spot that makes it easy to miss. The weapons room is glitched so you can get as many weapons as you want from there (not that it matters because you can't equip most of the stuff from there).
I think that's everything I noticed now, sorry, I should've written more of this down! I'll try to be more thorough for future updates! Going to try out the dungeon now!
The dungeon entrance requires you to interact rather than just walk into the event to transfer/talk with the guard. The passability is messed up in the dungeon - you can walk on the wall under the torn paper on the south side of the map. You can also walk on the wall on the other side of the bridge in the dungeon. In the shimmer, your head clips under one of the stone walls.
Also the first enemy in the shimmer was a pincher...? Not sure if that's intentional. The big orange man disappears if you run away from him. The event that tells you there's a man with his back to you will repeaty itself if you go left or right after reading it. I think I talked to Yris at some point, from some angle and it said he approved but I was able to go back to the boss fight anyway. I'm a bit confused about the tar in the cup, I imagine that you're only supposed to be able to fill it up after the boss battle but then you can't seem to do anything with it. I will say the limb removal worked much better during the shimmer king fight, I was actually thinking. It's generally a pretty good fight. It's a little odd that his kick was doing damage to me but his sword slash wasn't but other than that lol!
The shimmer effect is really cool! The vibes are generally very good in the shimmer, I think the die written on the walls in blood was a little silly but the rest of it is immaculate. I like the enemies and the general idea of getting different affinity based on your choices!
Are you considering removing limb targeting or the battles altogether? Definitely interested in your approach either way! Battles can be a massive pain in the ass generally, and specifically the limb targeting system in Fear and Hunger is an even bigger pain to implement and incentivize engaging with. I noticed I got some weapons and stuff I couldn't use so I was wondering if part of the struggle was with assigning what you were able to use or not use in RPG Maker.
Awesome! Looking forward to UI changes!
Oh!! My bad, I will be sure to visit the dungeon in that case!
Oo didn't mention this before but the passability is also a bit of a mess! Lots of walking on water in the outskirts!
Also just want to reiterate I had a good time with this! The music and ambience in the outskirts is genuinely extremely good. The plot points,especially for the King/Queens future heir is intriguing, the custom graphics i recognized as custom were extremely high quality, the energy the game has just feels right! If you need help with anything, please let me know! I have lots of RPG Maker/art experience!
The tone on this is great! I like the idea of a fear and hunger like game where you go on a little journey rather than being trapped in one area. The battles so far seem very weak and I was a little sad I didn't get to commit to a god yet, but the gods seem intriguing and I enjoyed the plot ideas I saw. There could be a lot more polish in terms of UI, descriptions, etc. It's also a bit odd to have your sanity declining while in the castle. Looking forward to see how it develops! It's pretty clear it's still very, very early in development but I think the ideas here are good.
Warning for some light spoilers!
Super cute art, characters, and concept! I love little projects where you just try some novel battle system idea, in this case balancing the HP bar instead of trying to get it to 0. I would love to see a version of this where the battle system is expanded upon. Right now I think the dominant strategy is to save a lot and kiss your way into a good beginning state for the battle coming up then just beat on the enemy in whatever direction they are closer. If there were multiple endings based on how you defeated enemies I think that would add a ton of replayability since you would have to play drastically different in every route. Definitely could use more skills and status effects to take advantage of as well. I had a ton of fun figuring things out! I wanted the side characters to smooch each other more than I wanted to smooch them I will not lie I think watching them come to understand each other better was so sweet.
Would love to see it with an actual ending! Great job!
This game was a lot of fun! I ran into a bit of a block at the beginning, but worked my way through it now I got 3 of the 4 endings. Must not be getting enough affection with Dean somehow even though we seem to be getting along fine ) : Very hot and the relationships are very well-fleshed out though! Hopefully I'll figure out the true ending soon! (JK JUST GOT IT ITS GREAT 10/10 little novel : D)
Makiokuta did a great job with the portraits love the skeleton and the lil rock creature (golem?). They look like a fun cast!
Don't worry too much about the time you haven't updated I'm just always happy to hear from you! I can relate to the feeling of being too quiet about developing though. Seems you got some good work done either way! : D

