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The character movement physics are just excellent. The ghost trail graphics. When the character elongates when jumping, and kind of squishes upon landing is just super.


Is this an engine of a framework?

I used raylib with the C programming language, everything was made from scratch (I do really miss some features of more high-level programming languages so the code is a little bit of a mess). The demo here doesn’t even have sounds yet, by the end of the jam I’ll upload a more finished version.