I’ve beaten him while recording video for https://speedrun.com!
Full run (terrible run actually) - https://youtu.be/YEZ3qfMsnVc
I’ve beaten him while recording video for https://speedrun.com!
Full run (terrible run actually) - https://youtu.be/YEZ3qfMsnVc
This game is really nice and underrated. I wish I could do a fullscreen (Every time I try to resize it or mine a weird byte, it freezes my entire system forcing me to restart which is a little annoying). The game is a little hard to see first time. Couldn't find any memory cores, but I got my pickaxe to max level. It was fun to see my data decreese or ui move while I was mining bytes.
If anyone would like to play this game, on linux here is gcc command to build it:
g++ src/main.cpp -lX11 -lGL -lpthread -lpng -lpulse-simple -lpulse -lstdc++fs -std=c++17
(It's just olc PGE + audio)
If there is anyone using nix, here is the shell with all build dependencies:
shell -p gcc xorg.libX11.dev xorg.libXft xorg.libXinerama libGL libpng pulseaudio
Nice relaxing game, really nice art and actually nice music. I wish player could move faster and it would be great to be able to move diagonally. Also, you could enable full-screen button in itch.io game settings. I couldn't get good ending (always die on asteroid attack) but maybe I'll return to this game later.
Nice relaxing game, really nice art and actually nice music. I wish player could move faster and it would be great to be able to move diagonally. Also, you could enable full-screen button in itch.io game settings. I couldn't get good ending (always die on asteroid attack) but maybe I'll return to this game later.
I use my own "Rendering framework" called Mova: https://github.com/InfiniteCoder01/Mova