That is interesting, could you share how it happened? Was there a specific sequence of actions that seemed to trigger it?
Thanks so much! I'm glad you're enjoying the game!
Yes, definitely! I usually work on Serenitrove during my free time. The recent patches have mainly focused on fixing bugs, adding QoL improvements, and improving performance. Once those are mostly taken care of, I'll be back to the drawing board to design new turtles, zones, and more.
One challenge with adding new zones is that as the game expands, each run would take much longer, and late game players would need to dig through all the earlier zones every time. Adding underground checkpoints doesn't feel right either, since it could break the simple, casual gameplay loop by forcing players to choose between the surface and a checkpoint. It's something I'm still thinking through, and hopefully I'll find a good solution! :)