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No, that’s not related to this plugin’s function.

This plugin can only cause the menu to run the map or battle scene in the background, and provides an optional alternative pause function to make up for that. In the case of battle scenes, any plugin that allows opening another scene in battle must also make the battle scene resumable (which isn’t trivial, so it’s rarely done. Battle Core VisuStella MZ has this feature I believe, but it’s implemented in a way that causes bad glitches when combined with my plugin here. I’d hook it to provide better support for the combination, but can’t do so due to the obfuscation there).

The most compatible way to implement this would be to add the necessary Window_s and logic directly to the Scene_Battle, but I’m not aware of any plugins that do this.

Yeah then I'm completely stuck. I'm trying to have a way to be able to change each party member's equipped skills and equipment optionally at the beginning of battle so you don't get soft locked on an encounter you can't win. (my game has a retry feature when you lose and a custom evented game over sequence)


I tried simply saving the troop ID, aborting the battle, opening the menu, and then restarting the battle using the stored troop ID but that did absolutely nothing  and just caused the battle to carry on without switching on the battle music. I have no idea how to get this to work. I already have auto save enabled so maybe having this whole complex battle intro and game over sequences custom evented isn't worth it? I really wanted to have a disturbing game over sequence but that wouldn't work if you're seeing game overs all the time since they would be needed to reopen the game and change your equipment and skills.

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I put this on my plugin idea pile (more like a skill that allows gear swaps while using up a round), but it would probably take quite a while for me to get around to that. Your players can quickly restart the game by pressing F5, if that helps.

I don’t think (un)equipping skills is a vanilla feature. Which plugin are you using for that?

Visustella. Most of my plugins are visustella.

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You likely won’t find a compatible solution by any other developer then.

Their obfuscation hides the API of their original features, which means nobody else can interface with them with reasonable effort. Your best chance is to ask VisuStella about adding this feature directly or as another plugin.

(This is also why I don’t guarantee compatibility with them for any of my plugins.)

I suggest you trying this plugin with the Triacontane's SceneCustomMenu, which requires the PluginCommonBase, usually found on \RPG Maker MZ\dlc\BasicResources\plugins\official (often as "pluginbasefunctions.js").

You can make a menu that changes skills and equips mainly using the RPG MAKER MV / MZ Script Calls - Google Sheets as reference. It's boring, but not hard.

I briefly tested one of my menus that shows who is equipping what, and it apparently worked.

Alternatively, you can try generating a variable with the desired value according the troop ID, making a preview with of the battle emulating a battle scene, then using the plugin you have for changing skills. It can goes with plugin that alters battle transition, or let you use these effects outside the battle (when loading the pictures emulating it, maybe).

Also, try a confirming dialogue after the menu is closed. "Do you wanna fight or keep changing the skills?" So you call the battle instead of auto-running it. Idk.