Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

arcmyst

16
Posts
1
Topics
6
Followers
216
Following
A member registered Aug 26, 2015 · View creator page →

Recent community posts

Thanks! It solved the issues I noticed with the screen.

The issue I had months ago was before knowing your problem. I used a script to load images inside the choices of menu, and I set a small code to change it in real-time, replacing the icon on current choice for a yellow highlighted one. It bugged until every images until I preloaded them. And it had different results every time I opened the menu.

Correcting my affirmation, it seems more a problem when dealing with images changing inside menus, and with images while transitioning from scene to scene. I'm no scripter by no means, but as you said, I assume preloading these images could fix it?

For the currenting issue regarding Live Menu and SceneCustomMenu, what I noticed is the whole screen flashes after I close the menu. I tried now a preload for battle assets (DKTools), with no success. Does you screen flashes this way too?

I suggest you trying this plugin with the Triacontane's SceneCustomMenu, which requires the PluginCommonBase, usually found on \RPG Maker MZ\dlc\BasicResources\plugins\official (often as "pluginbasefunctions.js").

You can make a menu that changes skills and equips mainly using the RPG MAKER MV / MZ Script Calls - Google Sheets as reference. It's boring, but not hard.

I briefly tested one of my menus that shows who is equipping what, and it apparently worked.

Alternatively, you can try generating a variable with the desired value according the troop ID, making a preview with of the battle emulating a battle scene, then using the plugin you have for changing skills. It can goes with plugin that alters battle transition, or let you use these effects outside the battle (when loading the pictures emulating it, maybe).

Also, try a confirming dialogue after the menu is closed. "Do you wanna fight or keep changing the skills?" So you call the battle instead of auto-running it. Idk.

Thanks. This menu plugin cause issues with images, especially if I change them during the selection. I managed to fix it preloading the images, but I need to test it with your plugin yet.

It's the PluginCommonBase, which might be on \RPG Maker MZ\dlc\BasicResources\plugins\official (more on this thread MZ - PluginCommonBase? | RPG Maker Forums)

Let me know if you can't find it.

For me, using Live Menu and Pause together with Triacontane's SceneCustomMenu would be perfect and it'd fit almost everything I need for planned games I had for RPG Maker in future.

I considered to change the engine due to issues regarding the battle's scene and menus.

Knowing you plugin makes me think going back to RMMZ.

Do you know if this plugin is compatible with Triacontane's SceneCustomMenu?

Thanks.

(1 edit)

Are referring to Steam's regional prices? For example, SteamDB says the game will be 99 Russian Rubles (around USD$1.29) if you're on Russia, I suppose.

Can I play the Steam version with OpenGL 3.1? The Steam's page says "OpenGL 3+" as requirement. 

Game doesn't launch here.

We recommend using the Party Battle UI plugin

Sorry but, what is this plugin? I googled it but I'm unsure what plugin are you referring. 

(1 edit)

Can we use more than one actor per battle? For example, in games you summon minions such as War of Omens

Or can we pick a few cards from each hero, such as Fate/Grand Order allows (e. g., each hero has 3 cards, but you randomly only pick 5 from the whole party deck)? 

If not, would be it possible in a future update? Thanks.

(1 edit)

Did I missed something or there are 4 images of templates but one only is just a photo instead of a link?  Thanks in advance.

EDIT: Nevermind, there are 4 links for the templates named as fonts:  EB Garamond , Open SansLexend, or Comic Sans.

Games such as Pathfinder Adventure Card Game and Aeon's End are doable with this plugin, or they'll be in the future? Both features a single deck for campaign events and enemies, so a minion is just a card instead of having cards by itself. Also, Aeon's End does have cards at table to be buy at any time. Thanks!

It's perfect. I guess it means the experiment works as intended, so you should do it more times.

(1 edit)

Thanks. Good game but how do you feel knowing I hate you now, Mr. Johan Peitz?