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(+2)

Was unlucky enough to have an enemy die by poison first thing, and when his turn arrived and he died, the game waited for him to make a choice, causing a softlock bug.

But this was fun fun, so I refreshed :]

The intro has some character, the logo is clever, I love how the sprite for selecting a tile looks, the concept of a turn based dice roller roguelike is appealing, even the AI was solid!

I think having hot keys would make this game immensely more whole and satisfying - For example, digit keys to choose a die, arrow keys to scroll throw abilities and choose a tile, spacebar to confirm selection, etc.
Had the wizard's turn end early when I placed my 2nd die for a bombard spell - Might be a bug.

Magic Shield would have been sick for the fighter, if he weren't first in order, and my wizard's shield ability couldn't affect him in time haha

Sometimes enemies got extra dice, too

The bugs definitely bog down the game, but overall? The idea, the presentation, the amount of content? REALLY good.

Lost at level 6 :p Then threw in the towel

(+1)

Thank you! We're super glad you enjoyed it and we do apologize for the bugs. Truth be told we were aware of most of them but were unable to fix them in time.

The project has a better reception than we anticipated, and I myself am quite in love with it, so I will be fleshing it out more and turning it into a full game. 

So if you want to stay up to date with the progress, please consider following this itch page!

May your dice roll high! Cheers!