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Thanks for the feedback! I definitely didn't use the wait power up to its fullest potential. I made a more thorough rundown in my comment to Weakest Imp, but tl;dr, I didn't realize the game turned into a "cycles" based game until too late in the jam. The clock was supposed to be a "get out of jail free" card, but really was a "change cycle" power.

The last level was definitely stretching my creative juices and not my strongest level.

I wanted to make a full idle for the character, but just didn't have the time. I left it as a simple "scale it slightly on the Y axis" animation so it wasn't lifeless lol. I probably should of made it more pronounced.