I encountered a missing map marker error

I suspect it had something to do with the anti-first turn spawn kill by the wumpus interacting with running into bats first turn.
I hope the screenshots are helpful.

I encountered the missing marker issue again and it definitely is related to hitting the bats.
I also noticed a strange behavior with the elastic nodes for letters sharing a circle. If you grab a bat or pit marker, the wumpus marks are unperturbed, but if you grab a wumpus marker, the bat or pit markers follow them a little.
I’d like to amend that strange stretch behavior to note the behavior in a triple marker situation. When it is solid circles, the wumpus marker drags both, the bat marker drags the pit, and the pit marker drags none. For the letter markers (adjacent to room clues), the W drags both P and B, the P drags the B but not the W, and the B drags neither W or P. Some sort of non-reciprocal elasticity is occurring.
If you do get back to this, a seed feature to share maps would be excellent! I’d love to be able to save tricky seeds so I had a stash of hard maps I lost at for a rainy day!
Another feature recommendation I would add besides autocollecting shotgun and shell and being able to mark rooms with hazard colors or icons, is a number of rooms visited, seen, and unseen remaining. The number of times I have counted rooms because I am not sure if I missed a collect prompt or haven’t found an isolated branch is too high.
(And there are the occasional few edge cases where knowing the number of rooms remaining makes it easier to spot a trap situation!)
