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Thank you so much for playing and the elaborate feedback!!

Sadly due to my timezone I could not watch you play it live, but I watched the vod on Twitch.

You are the only one so far to actually save the 1000 tickets and you had some of the craziest runs, reaching the leaderboard at number 2 and 3. It was amazing to watch tysm.

I could clearly see the frustration caused by enemies being close to doors and especially them being able to detect you through them. I will try and see what a small entrance safe range + enemies only being able to detect you inside rooms will do. Will probably improve the game a lot.

The alert trigger should already be based on movement but it didn’t seem to work consisently, will work on that. 

I can also definitely increase the gun explosion range and add the little spawn delay. 

Regarding the cutscenes / animations I will try to exponentionally speed them up more. Especially spending tickets on the virtual pet / winning tickets. Hadn’t really tested much with the high numbers you were winning / spending haha.

Thanks again!

(+1)

"Regarding the cutscenes / animations I will try to exponentionally speed them up more. Especially spending tickets on the virtual pet / winning tickets."

I just want to reiterate, I do like the slow countdown AFTER you've put the tickets in. Based on my understanding of games like this (once again, thanks to Pony Island), I feel confident in my assumption that the little guy inside is actually the villain. If the game is set up in a way where you have to do multiple times, I think the slowness for the countdown (rather than the count-up of tickets) is good for storytelling. In fact, there's a part of me that feels like it shouldn't even do the countdown until you've put 1000 tickets in (maybe as you put the tickets in, the bar fills up. When you fill the bar, it does the countdown as a moment of "Now you get to think about the choice you made, you foolish person.")