Thank you so much for playing!! I loved watching your vod, you and your co-host are a great streaming duo.
There are some clear balancing issues I was able to spot thanks to your playthrough, so I will be working on that. Melee enemies should either not do that much damage, or not be able to hit you multiple times within a single spin attack. I think that was mainly causing your issues as it resulted in a one hit kill most of the time (but not all the time). Currently the only health indicator is the edge of the screen becoming red, but a health bar will make it more clear.
Also due the difficulty, I noticed you weren't able to get close enough to higher rarity gachas inside the levels. All gachas from the claw machine are higher rarity, so you never came across any which in turned seemd to cause a misunderstanding with the way gachas work.
More difficult levels will have a blue (rare) gacha with a single enemy guarding it, and purple levels have a purple (special) gacha with two enemies guarding it. But during your playthrough (and all others I've seen) nobody was able to get the purple gacha simply because it's too hard and even the blue gacha is not worth the risk for most people. Those are the more crazy upgrades that will really make a difference in your runs and you should definitely be able to reach that easier. So that's something I will work on as well.
Regarding the ticket counter, keeping it secret is a conscious design choice as it makes the moment you get tickets really exciting, inspired by winning tickets in a real arcade. If you know you are going to get 300 tickets and die, waiting out the 300 ticket counter is a lot less exciting then when it's a fun surprise. I hope that makes sense. But maybe when people start playing more and more runs with higher and higher ticket counts they start losing patience for that anyway, and adding the in-map counter might wouldn't be an issue at that point so we'll see.
Thanks again for your playtest! It will help improve the game a lot :)









