Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So before I start, I need to give some disclosure. I don't often play horror games myself. Not because I'm too scared. Rather, it's because many horror games don't hit me the same. It takes certain types of horror games to truly scare me. Most of my horror game experience is actually through Markiplier, where I've watched the vast majority of his horror game videos. In some games he plays, I can understand the scariness. In others, I just don't feel it. So I want this put out there so my feedback can be understood.
I did not really find this scary. At least no where near enough to warrant claiming it's the "scariest horror game" that I'll ever experience. There was only a singular moment where this game actually gave me a bit of a fright; when at the end of my playthrough, after waiting endlessly for the guy to give me an objective, I decided to just run around and see if I could kill myself or something because I knew it was my last go. As I walked around and found I had the hallway that went downstairs, there was a dark shadow waiting at the bottom. I had seen the hallway before by this point, so when I saw this dark shadow it immediately made me stop and move out line of sight in a "oh fuck" moment. However, this was then killed when I went back around and had a loud scream timed with the lights going on in a semi-jump scare. Instead of the tension being built with the shadow maybe disappearing and being elsewhere, it was all lost right then for a split second moment of jump scare pay off.
With that said, I also had a lot of issues trying to play this game. For starters, there's the thing I just noted: I wouldn't be told an objective sometimes. It would just sit there endlessly and tell me nothing. Not including that very last day, I reset the game at least 4 times when I kept having this issue. In fact, the one time the game actually behaved was the time when I said "If it doesn't work this time, I'm stopping here."
I also experienced something where unless I started from scratch, the Color Fun Coloring intro would be played from a zoomed out perspective (as if I was watching a TV) instead of zoomed in like it did the first time. It also did this after the first day regardless, even though it felt like it should've been zoomed in.
With this all said, let's get into feedback on some things that I think would be helpful. First, make it possible to skip through the opening to get to the menu faster. I said I reset the game at least 4 times, but that was ONLY related to the issue of no objective. In reality, I reset it at least 6 times due to other problems. Sitting through that opening just dragged everything on. Similarly, I'd say make it possible to skip over the show's intro thing (after all, you literally flash up a shortened version of it when the player gets control).
Second, and I can't stress this enough, PLEASE OPTIMIZE THE GAME! Your demo is 13 GB in size for what is, according to your game page, only a 30-40 minute game. Yet everything I see in the game is so dark and looks so low-res due to the grainy filters you use that I can't figure out how you're using 13 GB of space. For context, that is a little under half the size of the Resident Evil 2 remake (for the non-RTX version). As someone who doesn't have a top of the line computer, I almost couldn't stream your game due to what a memory hog it was.
In terms of feedback for making the game scary, here's my number one advice: create tension. When I play the game I don't feel any tension. The first time I felt tension was that black shadow, and it got used so quickly that it didn't have time to fester. A very dark locale, loud sounds, creepy imagery and jump scares can scare some people, but it's possible to do so much more. Make players think they're seeing things (and not just with mannequins. For example, create forms in the darkness that disappear when the player gets close that look identical to other things they CAN see, such as that black shadow I encountered), drive the desire for the player to NOT want to do a thing they need to do even though the game is going to make them do it, and let things linger for longer. Build-up the creepiness so people get unsettled. THEN drop the jump scare at them to make them crap their pants.