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Ameripon! You're a freaking artist.

I absolutely love this new take on what a VR game can be. You even incorporate my one of my personal life tenants, safety third! Having people trust fall onto their bed with a VR headset is incredibly unique. 

As far as enjoyment goes, I really enjoyed your entry. You've found a way to really bring out the powers VR and the impressiveness. 

It's definitely in the summer spirit. The world feels complete. It's not overly crowded with assets, but also not barren. 

Your tutorial does a great job guiding the player through the experience. The pathway naturally guides the player through what to do in bitesized chunks. It's honestly, exactly what a perfect game jam tutorial should be!

Your audio design was on point. The sounds of my feet walking through the dirt. The subtle sounds of nature around me. The sound of that kid hitting the ground because I didn't want to catch him, then I slapped him in the face. Art.

Some things I struggled with
- After the first trust fall, I didn't know to look back at the board to spawn the next trust fall.
- The amount of trust falls until it was my turn got a little repetitive. Maybe you were going for a difficulty ramp up trying to catch the kid from different angles?

I would list more, but Ian covered what I was going to say!

It's an incredibly well polished experience and it brings something new to the table. I love seeing your talent in the jams and I'm always excited when you join them. If you want me to flatter you more, I'll see you for the Halloween Jam 🤣.

Going to make my wife try this one to see if she freaks out when trust falling after I'm done reviewing!

Thanks for the praise! I knew that the button on the billboard would be an issue. I didn't really have time to implement another button scheme UI that would have worked better without having to overhaul all the scripts. After watching Open Mike play and some other comments I saw how big of an issue that was for gameplay. I had an inkling but no one around me to test the game where I could observe how  they played.
The same thing goes for the number of campers you need to catch before each jump. I knew it was too many, but I would have to re-write a bunch of the script to fix it and I didn't have enough time. I may make an update to this just to fix those few little issues though.