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(+1)

Hey, I've played your demo, good work here!

It did get me hooked for some minutes! I was actually excited to keep going and see what was on the other side. I liked the economy system and the crystal extraction bit as well. More upgrades would only improve on the whole experience!

That being said, I think maybe some things can be improved in terms of balance:
1. The beginning was too unforgiving, it was quite hard for me to survive wave one and then losing all the dust until wave 1 was complete ended up being a bit frustrating.
2. It took me 4 or 5 tries to get the first dust out of the planet, and then that was not enough to buy anything, so there I had to go again and do once again what was already quite hard.
3. In the end you start upgrading and things get a little bit better. Still, upgrading the weapon which was my main focus barely did anything as I was upgrading. I was already at upgrade 10 and still was having a hard time fighting through the first 3 waves. With all this I just couldn't finish planet 1 before I lost some interest =/

But it's a great prototype so far and I think it can only get better.

(+1)

Hey there,

thank you so much for trying out my demo and giving me this elaborate feedback. This means a lot to me!

The game indeed is a bit unforgiving now. It was designed to create something like a souls-like experience and the game will stay hard. BUT you are definitely right, that the start may be just too hard and some people may lose motivation to fight through it.

I'll consider your feedback and improve further versions.

Thank you! <3