Hey, thank you for the feedback! I uploaded a build this morning that *should* fix the "in the name of science" price going crazy bug, as well as slowing the R&D upgrade point growth a bit.
Hello!
I didn't encounter the price bug anymore, so kudos for that.
As for the upgrade point R&D, you really nerved it down! It looks about one thousand times slower than before. It's a bit bothersome for the wrist to have to chain R&D, and "Creative Burst" each time to reactivate the burst but I guess there was no other way.
Now for the endgame stuff. If you have a lot, like 80-100 kitchens and Big Reach, or maybe more, and 400-500 staff, the screen refresh becomes very sluggish. Is there a way to refresh only visible kitchens, or change the display? It could be displaying only one "In Reach" kitchen and its count, and display the out of reach kitchens (I keep one for r&d stuff).
Oh wow, 80-100 kitchens and 400-500 staff is quite the stress test! I will take a look at some performance optimizations for when it reaches the "in reach"/"out of reach" stage.
I have an idea for an alternative to handling creative burst that will make it less back and forth.
I will follow up when these are implemented in case you are available to test again. :)
I updated how creative burst works, so now each time you succeed your prob decreases somewhat, not all the way down. So you can buy a bunch of creative burst in a row, then R&D a bunch and still get the effect.
I also made a change when you get really high on equipment speed that should help with how it performs, especially with larger kitchens.
Hey!
I don't know if my reply was actually posted, so I'm possibly reposting.
The new way Creative Burst works looks much better, However there seems to be a bug after a while where all R&D fails.
The way smart staff seems off too. Staff doesn't automatically the biggest outcome product anymore. It may pick it up after "bigger batches" picks the best product, but I wasn't able to fully test it.
Hey,
I did a quite extensive test and almost everything runs smoothly. The Creative Burst now works fine.
The staff still doesn't immediately switch baking product until you hit the Bigger Batches at least once, with is a bit bothersome at low level where you are still low on resource,
At higher level, I played R&D spamming by spending all the points into Creative Burst, then R&D until I run out of money, then "In The Name Of Science" to bring R&D price at 1, and start again. There seems to be a slight refresh issue as I spam the R&D button, I see that the Creative Burst level isn't updated on each R&D hit, but every 2 or 3, making it possible to hit the R&D button with no more Creative Burst level, but still showing level 2 or 3.
Also, I was nicely surprised by the fluidity of the game even when having more than 200 kitchens, so kudos for that.
I would suggest doing something when reaching max score, as I don't think that I saw it while spamming the R&D button.
Hey, thank you for testing out the latest!
I found a bug that was still present in determining best recipe, so now that should be all working! I also changed how the creative burst gets upgraded so if there is a delay, it will still figure out the correct level. I also made a change so hopefully there won't be a delay anymore.
What do you mean "when reaching max score"? When you unlock all the recipes? Unlock all achievements? Reach biggest number for money/skill level?
Hey!
About the achievements, the notification is barely visible, I believe that you should do some animation overlay for it. When I meant "Max Score" I meant only the amount of money that you can reach, but it applies for all achievements, actually. Maybe in the achievement tab you could show unreached achievements in an obfuscated way, with question marks instead of the name.