The first round I was just figuring out how the interface and things work. I was getting the hang of it and then surprised when it ended, even though it was a 14 day challenge, because visually I expected to keep filling the calendar of squares. But I thought I did pretty good with my score of 66k.

Well, I thought I'd try again, now that I knew what to expect. I like the puzzle aspect of combining the different cards. And I managed way better!

Just one more run, I wondered?
Yes, why not. To see if I can really take advantage of the cards, now that I've seen what's available.
I was very happy with my score!

It's nice when experience with a game helps you do better in it. I was ready to go leave a review... and... scroll down and see what others had commented...
That's when I saw that other people had screenshots with layouts that went beyond the 14 days. And I realized it wasn't a calendar, but a grid you could organize. That you could move and re-order the cats.
OH.
Well, maybe one more run.

This is where the game really shined. I could feel that it had been designed with this as part of the intention, with how the scoring and sound effects would speed up. It felt SO good.