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It's exciting to see a horror-themed submission to the jam!

The entire game interface is a very creative re-imagining of the standard ren'py interface.

I like the way the dress-up screen was put together, but I do wish the hitbox for the draggable area was highlighted in some way. I initially tried to drag the items directly to where they would appear on the character, and found that neither the hair nor the shoes were recognized. It seems as though the actually hitbox for draggable items is somewhere in the middle of the character's body? 

Otherwise, I thought the dress-up was well-integrated with the game's themes! On a personal level, I appreciate the use of a dress-up game mechanic as a clever inversion of the "what was she wearing" trope- emphasizing how clothing can enhance agency/mobility. Even with the heavy themes aside, it's a cool way of making clothing choices have narrative implications.

Thank you for such a thoughtful and kind comment! I agree, I made the hitbox a little strict so I'll definitely be fixing that after the jam so that people can put on the shoes and hair more intuitively. It's always so disheartening to see how clothes are used as an argument against victims of any sort of altercation, so no wrong clothing choices here, we dress how we want!!