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(+1)

The inventory art of the items is so beautiful it is just a shame you can complete the game without opening up the inventory. I also liked reading the flavour text to learn more about that magical girl series the protagonist is a fan of. It was nice that you mixed up different ways to get items and it isn't just looking for the sparkles and interacting with them. UX  wise, I think having the mouse didn't make much  sense when confirmations could be done  with key press. The game was also showing controller bindings even when the mouse/keyboard was in use. The dialogue was cute and didn't overstay its welcome. But yeah main thing was that I'm sad how missable the pretty inventory art and fun flavour text is!

I'm very glad the dialogues were enjoyable! I'll definitely have to find a way to incorporate better the inventory, because it's a pretty easy feature to miss. Thank you for the feedback!