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I really enjoyed the mechanic. It was fun to see what the flowers gave as well as how you could kinda think about what load out you wanted when exploring. The whole map felt really well designed. Like how the plant that  roots you is placed near the catapult strength one. And having a home plant from far away. It was nice that you could figure out the abilities without needing to go to the research table as well. Felt like it fit in well with the idea  you're like a florist scientist and can just observe how things are working. I think having there be different ways to collect plants spiced it up. Like when the research table told me that water plant could let me ride up the waterfall, I immediately went ohh I wanna go back and see what is up there! So those little puzzles livened the game up. I think the music loop was a little short for a game I wanted to spend time in to keep wandering around more. The plants  were pretty and the well sized map was just fun to go around in. Also the capybaras were  cute!

Thank you so much for playing our game and the full comment, I very much appreciate it, Yes i am very proud of the capybara, thats the only 3D model i made in the game after the artist taught me some 3D modeling tips (im the programmer). Thank you :>