I liked how the game felt like it was opening up. At the start I was frustrated that I couldn't get some of the higher stars and later on when I was given the jump power I had the ah-ha moment where I wanted to go back to collect the other things I couldn't. I did feel the jump was a little weak especially when flying came into the question so the jump didn't feel super satisfying. It was a little hard to internalise how many clicks to get the specific ability I wanted. Not sure if a wheel or some other indicator would have helped. I do like the simplicity of the controls but maybe if a click is being used there are other ways to express it other than just number of times abilities are scrolled through. But maybe a format with smaller puzzle like rooms could have made the movement express itself better. In a bigger open room it felt a bit more of a hassle to get around. The music was pretty funny and I liked the effect of the parallax in the background with the brushstroke textures.