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I liked how the game felt like it was opening up. At the start I was frustrated that I couldn't get some of  the higher  stars and later on when I was given the jump power I had the ah-ha moment where I wanted to go back to collect the other things I couldn't. I did feel the jump was a little weak especially when flying came into the question so the jump didn't feel super satisfying. It was a little hard to internalise how many clicks to get the specific ability I wanted. Not sure if a wheel or some other indicator would have helped. I do like the simplicity of the controls but maybe if a click is being used there are other ways to express it other  than just number of times abilities are scrolled through. But maybe a format with smaller puzzle like rooms could have made the movement express itself better. In a bigger open room it felt a bit more of a hassle to get around. The music  was pretty funny and I liked the effect of the parallax in the background with the brushstroke textures.

Thank you for your detailed feedback, it's helpful! I started to experiment with UI for indicating which ability is up, but realized making it look good and be functional might take hours on its own. Something to experiment with in the future :)