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(+1)

Very stylish! The sound fits the graphics, the tutorial is seamlessly embedded in the game world. Great work!

The game itself is very difficult and at times frustrating. Often I found it simpler to just push the ball instead of hitting it. Maybe you could prohibit pushing the ball and force using only boxing to move the ball. And make the levels more forgiving ... maybe something more in the direction of boxing-golf: When you do a bad hit, you do not fall off the cliff but are in a suboptimal position to continue ...

I see a lot of potential in this game!

Thanks, I will say, the frustration is intentional, the game is based on "Getting Over It" and other platformer rage games.

As for pushing, I've put some thought into it and from a lot of observations, pushing can actually be a lot harder than punching depending on the situation. I've tried to limit it, of course, but it just didn't feel right in the end, and I personally don't mind if people do "No Punch Runs" if they want. Those types of challenges will be even more frustrating in later levels, especially the new ones I'm currently designing.

Anyway, thanks again for the feedback, and I hope you play my game again once I hopefully release it this winter.