Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for playing and recording the game, and for the nice words!

Out of curiosity, do you know how long exactly it took you?

P.S. I took the liberty of adding a spoiler alert tag to the topic title.

No worries. I recorded it over about 5 days (not sure about the exact hours) and then edited it.

I must also commendably mention that you chose the ECBM mode for developing the game. For me, it is a masterpiece. The last game I know of that used ECBM was Robot Jet Action, released 3 years ago. There aren’t many C64 games that use this mode, so hats off!

Thank you so much for the information and the compliments!

When I returned to the C64 quite some years ago, one of my objectives was to make colorful hires games, so I chose ECBM for the platform part of the first QUOD INIT EXIT (the sky, instead, is a hires bitmap). In this game, I "just" pushed things further ;)
By the way, I'm not a C64 historian, but I'm under the impression (and I stress that it's an impression, so I might well be wrong) that after the release of the first QUOD INIT EXIT the ECBM got more love than before by the C64 scene.