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The flickering effect you're seeing is due to the thinness of the blade in certain angles—at specific frames, the pixels can momentarily disappear, creating a blinking illusion. This is a common visual quirk in pixel art when dealing with very narrow elements.

If the effect doesn’t suit your style or feels distracting, you have a couple of options:

  • Swap the off-hand item for something with a thicker silhouette
  • Manually adjust the sprites by adding a few pixels to the blade in an image editing program to ensure it stays visible across all frames

Okay, I understand all of that, but I was just pointing out the issue since it only happens with the East idle animation — all the others are fine. I don’t know if you’re aware of it or not, but I’m also wondering what’s causing this problem. I’m fascinated by fundamental issues and how to solve them, rather than just fixing things by adding pixels when I notice problems (though of course, I’m going to do that right now).