Played up until the glitched area with the beach. Probably doesn't need to be said, but I think most wall had no collision and just let the player walk through anything. But I never found any game breaking issues with this.
I was surprised with how much story there actually was, I can see how you didn't have time for testing everything. All the writing was really nice, and I like how the game seems to encourage failing to increase growth. Most games don't get the "lose to get more scenes" thing right but it works well here. Unless I misunderstood and was playing the game wrong :) Looking forward to the final version once upload restrictions are lifted.