Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

First off, my goodness does your game ooze style and atmosphere, sound design and soundtrack and art are exceptional. 

I played in html and I couldnt get the drawing mechanic to work? I am not sure if I was doing something wrong or should I be trying the .exe file?

(+1)

Thank you so much! 

Yeah, the .exe is more stable generally, but the web version should still work. To draw the wall, hold down the draw button (LMB/RT) then trace a loop, and then release the button either after the draw line has intersected itself, or when you've returned to where you started drawing the line from. We've realised that this can be a bit confusing from a first-person perspective, so any tips on how the wall drawing could have been explained or tutorialised better are sincerely appreciated! 

(+1)

Sometimes in some action games they do like a pause before an important action. Like when to dodge. When you meet the first enemy and maybe show a little cutscene of the buttons you press and the action on the enemy that would be perfect.


It would show the player what exactly to do and then the player can try on a second enemy

(+1)

Interesting, yeah that would make sense! We'll look into something like that for the next update! 

(+1)

The Wall object's material is not two-sided, so it does not render on the opposite side of its Normal (that matches the player's viewpoint), resulting in the player not being able to see whether a Wall is drawn or not.