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Thanks for the feedback - glad you enjoyed it and it made you laugh (sometimes it's hard to pitch comedy in a game isn't it?).

As for the light placement, yeah, it's a little trick I came up with to try and match the AR objects with the real world passthrough. Given the current system with Meta, you can't get any colour or lighting data from the room, so it's hard to make things look real and fit right in the environment. So having the player place the main light source seemed the best option and tends to work pretty well.

Also, if you press the menu button during the game, you can access a 'realism' menu where you can alter the sliders to try and match your room as closely as possible. It's quite cool to press this when it all kicks off near the end, as it'll pause the game and you can see everything freeze in your room.

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Thank you for knowledge. Also I will go back and check out the realism menu.