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VR OC

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A member registered Jan 23, 2022 · View creator page →

Creator of

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 Hi, thank you for checking it out. I was bummed I had to cut the mini games as well. I will definitely be keeping the settings UI in if I use hurricane again and keeping that snap turn available for players almost everyone who tried it mentioned not having the snap term. I meant to make the ui interactable bigger but wasn’t sure how to outside of scaling the buttons up. You say increase the raycast areas I will have to check that out. Cheers!

hi thank you yes, a lot of people are reporting the stats weren’t going down which is strange because it worked throughout development. Funny how those things happen and yes, a lot of people are requesting snap turn so thank you. I will be including that from now on.

Hi, thank you and yes, you’re basically describing my original intention with the game unfortunately, I had to cut a lot of of it just to get a serviceable game loop in time for the deadline. The stats and pictures  worked throughout development, but then something happened right at the end there. 

Hi, thank you your game was so charming. I’m definitely gonna go back and check it out again. I meant to spawn the player right in front of the button and lock their movement until they hit it, but I forgot to do that. Also a lot of people mentioned not having snap turn so I will definitely be adding that from now on. Cheers!

Thank you yes I was bummed I had to cut the mini games but as the deadline approached, I knew I had to. I loved your mixed reality game very charming and polished. As far as the bug turning left outside of the house to instantly complete the trail I never experienced that one. Unfortunately I never had time to have anyone play testother than me. Cheers!

Yeah the ui and getting the right data tied into it ate up a lot of my development time. I finally learned how to use scriptable objects during this jam so it was worth it just for that experience alone. Cheers!

Thank you. Oh yeah  I had to cut a lot. Dysentery is in there, right now it just tanks  your thirst. The animation pack I was using only had that fighting idle anim. I meant to change it out but got lost in the time crunch. Cheers!

I could see the controllers but they were at my feet not moving. I was on a quest 3 connected to the pc. I didn’t have this issue with the other pc title that I tried. 

For some reason when I load the  game my controllers don't seem to be tracking. Bummer because I was really feeling the vide you set up with your opening. 

I got a sidequest error when trying to load. I played the pc version. for low poly you managed to make it look really good. interesting concept as well.

Oh yeah I can relate. I had to cut so much just to get a serviceable game loop before the submission deadline. I will definitely have a better schedule for the Halloween jam.

Sorry I get an error when trying to install from Sidequest. I updated but this didn't help. I got this error with several other entries. 

Thank you for knowledge. Also I will go back and check out the realism menu. 

Really enjoyed your choice of music and the animations were fitting and funny. The humor with trait descriptions worked as well.

Really enjoyed your choice of music and the animations were fitting and funny. The humor with trait descriptions worked as well.

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Good effort. The audio dialogue worked well. I could see this becoming a solid experience given enough time to work on it. I know I had to cut alot and compromise on many things just to get my project submitted in time. 

This was so charming despite the racoons poor conditions. I really enjoyed the voiceover and title reveal. The controls were a bit tricky and I forgot exactly what I needed to progress but that also added to the charm.

That was great. I really liked how you had the player move the light around on the  ceiling. I will definitely be playing around with that in my AR projects. The delivery system was functional and funny had me laughing a few times. The UI was so clear and readable even from a distance. The phone and bugs were great too. Cheers!

Notes:

-Grabbable objects can be grabbed at a distance or directly.

Bugs:

-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.

-Player movement speed is too fast (was used for testing).

-PC version hand interactions are slightly broken but can still finish game.

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Notes:

-Grabbable objects can be grabbed at a distance or directly.

Bugs:

-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.

-PC version hand interactions are slightly broken but can still finish game.

Hi Ian

Thank you for checking out the submission and the feedback is appreciated. 

-I had meant to fix the physics interactions between the player and interactable objects, but wasn't able to before submission. 

-As far as the movement speed I now realize I never turned it backdown from the higher speeds I was using during testing.

-The art assets were free but mismatched. I tried to modify things a bit to make them my own. 

-The lighting was something I struggled with for a few days, in the end I just had to move on with what I had. It is always surprising the elements I get stuck on during these jams.  

Thank you again. Cheers!

Thank you. There was supposed to be enemy npcs, health and O2, and a mechanic with the asteroids. I had to cut a lot to get it submitted in time. VRIF and Hurricane VR are great. I've been meaning to check out and use AutoHand in a future project.

Bojack is the best. The pen ultimate episode is incredible. Cheers.

I meant to ensure the player colliders didn't bug out with other objects in the physics matrix, but wasn't able to get to it. I enjoyed the Clip Clop game. Made we want to make an Oregon trail game. 

Really cool concept. I could see making a whole game out of this. 

Whip mechanic was fun.

Your voiced tutorial was great and I really liked your map.

This one was a lot of fun. I have been wanting to make something in AR where your hands are the player objects. 

I really liked the re-center  options and the UI. Good music choice.

Might sound weird but I really liked your loading screens and how smooth transitions felt. 

Vfx were interesting and unique. 

Concept was cool. I liked the black hole mechanic and the vfx used. Took me a min to figure out the zip line and had trouble getting it working.

Concept was great. I like how you are adding to the traditional vr bowling mechanics. I could see this being built into a full game. 

Looks like a good base for a full game. I liked your choice for the skybox.

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-I switched platforms from android to windows right before submission for... reasons, and that broke some of the hand interactions. It is still playable from start to finish though.

- Got the Quest Build submitted but haven't tested it yet.

I was wondering why the bullet trails looked weird. Thank you. For the gun if you aim straight down it should load 10 rounds.  I meant to have some menu and ui but ran out of time.