Hi, thank you for checking it out. I was bummed I had to cut the mini games as well. I will definitely be keeping the settings UI in if I use hurricane again and keeping that snap turn available for players almost everyone who tried it mentioned not having the snap term. I meant to make the ui interactable bigger but wasn’t sure how to outside of scaling the buttons up. You say increase the raycast areas I will have to check that out. Cheers!
VR OC
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Hi, thank you your game was so charming. I’m definitely gonna go back and check it out again. I meant to spawn the player right in front of the button and lock their movement until they hit it, but I forgot to do that. Also a lot of people mentioned not having snap turn so I will definitely be adding that from now on. Cheers!
Thank you yes I was bummed I had to cut the mini games but as the deadline approached, I knew I had to. I loved your mixed reality game very charming and polished. As far as the bug turning left outside of the house to instantly complete the trail I never experienced that one. Unfortunately I never had time to have anyone play testother than me. Cheers!
That was great. I really liked how you had the player move the light around on the ceiling. I will definitely be playing around with that in my AR projects. The delivery system was functional and funny had me laughing a few times. The UI was so clear and readable even from a distance. The phone and bugs were great too. Cheers!
Notes:
-Grabbable objects can be grabbed at a distance or directly.
Bugs:
-Grabble objects may bug out player when you try to crouch and directly grab objects at your feet.
-Player movement speed is too fast (was used for testing).
-PC version hand interactions are slightly broken but can still finish game.
Hi Ian
Thank you for checking out the submission and the feedback is appreciated.
-I had meant to fix the physics interactions between the player and interactable objects, but wasn't able to before submission.
-As far as the movement speed I now realize I never turned it backdown from the higher speeds I was using during testing.
-The art assets were free but mismatched. I tried to modify things a bit to make them my own.
-The lighting was something I struggled with for a few days, in the end I just had to move on with what I had. It is always surprising the elements I get stuck on during these jams.
Thank you again. Cheers!
Thank you. There was supposed to be enemy npcs, health and O2, and a mechanic with the asteroids. I had to cut a lot to get it submitted in time. VRIF and Hurricane VR are great. I've been meaning to check out and use AutoHand in a future project.
Bojack is the best. The pen ultimate episode is incredible. Cheers.



