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Gravity Falls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How exciting or unique the game is. | #3 | 3.000 | 3.000 |
Overall | #6 | 2.167 | 2.167 |
Presentation - How well executed the game is. | #8 | 1.833 | 1.833 |
Enjoyment - How much you enjoyed playing this game? | #8 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
XRIT, VR Hands,
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Comments
Like others, I had a bit of trouble knowing what to do. I'm guessing it's like a platformer and you've got to reach the end goal, but I wasn't sure of the mechanics. Seemed like I'd just fall off every time no matter what I tried.
I feel some in-game instructions would've been great. I see from the screenshots there's a grappling hook thing, but I really wasn't sure how this worked.
Still, looked like a nice concept and great job on getting it all done for the Jam.
Concept was cool. I liked the black hole mechanic and the vfx used. Took me a min to figure out the zip line and had trouble getting it working.
This one felt like being inside a weird dream ;) It took me a while to understand the mechanics, but mastering them seemed impossible, so I gave up. However, it was definitely a different and somewhat interesting experience. 😉
I like the idea of an expanding black hole. I find it a bit difficult to understand what to do. It would be cool to see a walkthrough video
Couldn't figure out how to make the gravity gun worked and was difficult to align gun with the objects. Required a lot of looking up which was a bit uncomfortable/straining on the neck. The black hole concept was quite interesting and cool.
bit uncertain what the objective was. Not falling to death I guess was one of them. Does convey space feel.