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Hello! Hello!!!!!

Visuals

The art is absolutely adorable—no complaints at all. The UI is clean, minimal, and does exactly what it needs to do. I never felt like I was missing anything important. Only small note: the signs with text close a little too quickly for the amount of reading required. Thankfully, I could just click again to re-read, so not a huge issue.

One thing: if the game was designed to be played fullscreen, you might want to force fullscreen instead of embedding it in the page. I think that was the intention given the screen dimensions. When I switched to fullscreen, the bottom part of the display got cut off.

Gameplay

Movement felt really good—responsive and precise. A little floaty at times, but overall I felt like I was in control the whole way through.

The only thing I really missed was some kind of visual indicator to show what’s safe to touch vs. what’s dangerous. I found myself avoiding harmless objects while accidentally bumping into actual hazards.

Also, I think I beat the game?? I reached the boss, jumped on him, he disappeared—but there wasn’t any clear indication that it was the end.

Final Thoughts

Super fun little game! Cute, tight, and enjoyable. Keep it up!!!!!

Thanks, I wanted to submit something else for this jam, but literally scratched the other project entirely last night lmao. Made this from like 8pm to like 1 am and submitted cus I had work today unfortunately, so it is super sloppy. Appreciate you for playing and for the feedback!