nice take on the classic retro first person turn based dungeon crawler. I'm a huge stickler for tonal inconsistencies between various elements of a game (i.e. art / sound / ui presentation) and I appreciate that this looks like a clean, cohesive whole.
Viewing post in Gambling Gambit jam comments
which is ironic because my game needs so much more work on tying the different elements together --> I think if I polish it up for example I'll remake my dialogue sprites to match the same original size as the slot machine sprite, because I think my game's banner picture looks god-awful with the two side-by-side lol