The lababo thing is clever way to spin the miniature theme haha. dig it. Also -- top tier tag line for the game.
Saint Edward Games
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which is ironic because my game needs so much more work on tying the different elements together --> I think if I polish it up for example I'll remake my dialogue sprites to match the same original size as the slot machine sprite, because I think my game's banner picture looks god-awful with the two side-by-side lol
Funny story about T-Cell - basically the player character is the only one I implemented 4 directional sprites for... I did have 4 directional sprites for the mitochondria and nucleus as well, but then when I realized it would eat to much of my dev time to focus on that, I just had the npcs all just be front facing. I drew T-cell in a way that made it a bit easier to swallow this, as you can see he has multiple eyes and multiple mouths that go around his head, technically his sprite is always in the correct direction, unlike nucleus and mitochondria.
First off, these are some lovely css fx you've provided, thank you so much for them! I was just wondering is there some kind of html or css code that can get the fx we implement to show correctly on mobile? For instance, with the rounded table on sidebar, I've been able to adjust the height so that it doesn't take up the whole page and ends about 20 pixels down from the last screenshot. Looks great on desktop, on mobile however, these changes aren't reflected, and the screenshots all hang awkwardly at the top (and are viewed via a horizontal scrollbar instead of just being set vertically 1 after another) while the rounded table extends empty space for a while before the rest of the page continues.
If there's no remedy to this no worries, you've already provided so much - I'm just not familiar with web design coding, so I'm not sure if there's any html / css formatting that could fix the difference in the mobile versions.















