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1upmario

47
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A member registered Aug 09, 2020 · View creator page →

Creator of

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Great, fun and relaxing! I loved seeing the cute little ants run around to their little stations. This idea definitely has a lot of room to expand. Represents both themes perfectly has well. Great job!

Wow this was a more game then I would expect in such a short time! Impressive! It has the making of a very good collect-a-thon platformer with a bit of polishing. The gambling mechanic would need more tweaking to meld with the gameplay better. On my first playthrough I kept getting all movement speed buffs and not jump height basically ruining the players controls. I knew this was just a spot of bad luck so I played again and got the jump height I needed. Overall I did very much enjoy the platforming. Very impressive for such a short development time!

Cool game! Definitely a little on the easy side but super cool that you built a simple chess AI in a jam. I'm not especially good at chess but this did make me feel good about my playing!

Very relaxing playstyle. The controls allow this game to be a very simple and pick up. The gambling mechanic is nice but I did wish I had a little more choice in the game. The kiting the enemies was enjoyable as it reminded me of kiting zombies in Project Zomboid. Well done!

Very fun little concept! The art did a great job at selling the scale of the world compared to the little flee. I also played like an old flash game which was very nostalgic. 

I would have never thought of this! This is a very cool and unique take on the gambling theme. The controls were a little finicky at first but I got a handle on the physics. I do think the touching a a spike/knock out mechanic should be a bit more visually clear so you could tell when you made a mistake. and lose control.  Great idea overall! Well done!

This is the most inspired project I've seen in the entire jam. So much love an work has visibly been poured into this game. I love the setting, write ups, art, and concept. It definitely is a bit too fast paced for me as has been said before but it doesn't detract from how cool the concept and execution is. Incredibly well done. I am thoroughly blown away!

Thank you for playing! What I was able to implement in the jam definitely only scratches the surface of the idea as a whole. Hopefully I can make it more rich with some post jam content.

Thank you for playing! Kenney's art is definitely great for making a cohesive style. But I did have to make custom dice sprites to get the whole DnD set. Your game has a lot of character to it! I definitely see it shaping up nicely with some post jam polish! 

Thank you for playing! I thought the same! Great minds think alike!

Ver cool concept. The shrinking mechanic is very well implemented.

Such a fun game! It uses the themes perfectly! Also very fitting for the current time.

Thanks for playing! Will add a mute button and volume sliders for sure. Thank you for the feedback! 

Thanks for playing! Me and you are on the same page! One of the features I wanted to add was a shop after a certain amount of enemies. I like the idea of limited use dice! Maybe call them "Fragile Dice"?

Loved the game! Well done! I hope you plan on adding more cards and fleshing it out more cause it has potential and I would love to see it!

Great game! This is a surprisingly fleshed out tower defense in such a short time. I love the chance mechanic making a kaiju attack seem like a chance for bad weather. Had a good bit of fun! 

Playable is more important! You made the right call. Great game!

Such a chaotic yet captivating game! I loved the visuals as well! Your jump key seems to be attached to a "Key Release" event which makes the jumping a bit clunky. Try using a "Key Press" event so its more responsive.

I rolled. And now I have to work off my -33 point debt.

Very unique concept! It could use a little more variation in the round other than just more enemies. I love how the gambling addicted nucleus ties in the prerequisite. Great job!

Great concept for an idle clicker game and fits the theme very well! I'm curious what the battle mechanic will be like.

Thank you for playing! A tutorial is definitely needed! That's one of the features that got lost to the time limit. It's on the list for an after jam update though! 

Thank you for playing and the kind words! I had tons of ideas for more dice and ways to flesh out the strategy of the game but came short on time. I might try and balance and implement those ideas after the jam so if you have any ideas or suggestions I would love to hear them!

Thank you for playing! Ill definitely give your game a play and a rating!

Thank you for playing! The concept was definitely the driving force for this one. It was challenging to try and realize it in such a short period. If you have any suggestions I would love to hear them!

Thanks! I'll keep that in mind!

Thanks for playing! Sorry to hear you didn't enjoy it. Any thoughts on improvements?

Great concept! Circle time was a very juicy reward after dealing with those little cube devils. The spawns could be fixed up a little bit as I did have the cubes spawn on top of me a few times. Otherwise this concept has legs with enough variance to  be up there with the other geometric high score games like Super Hexagon. Well done!

A very cute game! I loved the adorable art style, the happy music, and the well thought out puzzles. There are a few kinks to work out with the collision but when you have a teleportation ability that helps it not impact the game. I thought it was a lovely message at the end as well. The game was so creative! Keep making great games!

Very cool game! This concept definitely has legs to be a full game! It gives a bit of a Loop Hero feel but mechanically sets itself apart by a lot. All I was left wanting was more variety but in the time you were given this was a great success.  I would add special tiles and locations that pre spawn on the map like chests, dungeons, items, etc. This would give the player a reason to be tempted to go further and further out. Tempt them with greed! Loved it, keep up the good work and I hope to see more from this game.

This was a really enjoyable game! Very easy to pick up and play and surprisingly addictive. Its a perfect fit for this game jam. Great work! 

Thanks for playing my game! Definitely going to increase the players speed after the jam is all wrapped up.

Glad to hear you enjoyed! Making the player faster during the day is definitely on the first patch list! Thank you for playing!

What a lovely game! I never expected to play a super meat boy style game where you actually want to die. You did a great job of riding the balance of a level being too hard but no so much that killing yourself is annoying.  The secrets were fun and I love how your objectives become obstacles! The only thing I would suggest is to make the menu a level with the player killing themselves on the option they want! Really enjoyed the platforming. Great work!

Thank you for playing! I definitely agree that a reset button would have been good to implement. Definitely would keep the players setup as if you were going backwards through the door. This would help reduce the backtracking for sure. Thanks again for the play and comment!

Thank you for playing! Sorry to hear you got stuck. You can pick up the sprouts in the first room to place near the mushrooms to prevent them from growing at night. I didn't have time to put in a tutorial so sorry if that was unclear. Thank you again for playing!

Absolutely stunning! Amazing the ideas that can come from 4 days of work. Executed to perfection!

Thanks for giving my game a play! Definitely noted about the backtracking. I was gonna add a restart day button to make restarting less time consuming. Maybe even a speed boost during the day? Thanks again for the comment!

Thank you for playing! The two largest  fish are definitely harder to tell apart. If I was able to dedicate more time I would added more effects and shaders. I didn't want to set the difficulty too hard because I had that problem with the last jam I did.