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LOL! LOLOLOLOLOL. I'm not really one for narrative games tbh, and I wasn't feeling super sold initially. But when I learned what the superpower was...wow, what a delight. And suddenly all your other design choices--from the fonts to the setting to the mysterious cover image layout--made sense. That kind of hindsight "aha" moment is such a pleasure as a "reader." At the end, I chose the "come a little closer" dialog option, partly expecting to be annoyed by a tropey ditsy woman-melts-into-arms-of-protagonist-for-no-good-reason moment; luckily, the writing for that response was as clever as the rest, and I laughed out loud again. Bravo. 

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:D

You're exactly the kind of player I was hoping for with this one. I know that by not giving too much away too soon, I lose some of my potential audience... but all worth it to sneak the surprise onto the truly deserving. Thank you for playing and for noticing all those details :