Hey Daddelkutter,
We appreciate the input. We're sorry that Walls Closing In did not meet your expectations. When we were developing the game, we were using a highly experimental and non-production ready Render Pipeline. This caused an unbelievable amount of bugs. Instead of canceling the entire year-long development of the game, we decided to push through and fix as many things as we can.
In regards to the price, we release almost everything for free, at some point the development costs catch up to us and we do have to charge for something.
I'm sure you've seen the improvement in our games since then in every aspect, and we are continually striving to improve beyond that as well.
Cheers,
Scythe Dev Team