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(1 edit)

I played the latest 0.9 version.

I really like the idea and admire the audacity to take on a physics based Jenga game.  It's a tough challenge.  

The outcome is very janky.  Perhaps that's the intention?  Play is obviously very tricky.

The difficulty is very high right from the start.  You could let the player start with a simpler tower and work up to increasingly larger ones.  

Selecting blocks needs a little work.  It's often not clear which blocks have been selected.  You think you're removing just the central one, but a neighbouring block is also removed despite the direction being clear.  The small black outline isn't enough.

One game play issue, is that although there are different types of blocks, you can only safely remove the ones at the top.  So, you don't really feel like you have much of a choice.

Really could do with some music too.  And some optimisation, the load is really high.

(+1)

Thanks for the feedback! The physics are certainly a challenge to deal with (a small bit of that is intentional, but I can see where it becomes borderline frustrating). I am coming up with ways to try and make the start of the game a bit simpler. I agree that the selection needs a bit more feedback for the player.

It is interesting to hear about the top blocks being safer. I did not come across that in testing, so thanks for pointing that out! It is odd that you did not hear any music, as there are multiple jazz tracks in the game, but I know there is a bug where sometimes it does not start.

Thanks for playing!