I love you for this; it's so useful for planning future games! A lot of people have mentioned how much they enjoyed the progression system and escape scenarios, so I’ll definitely focus on incorporating those elements heavily in my upcoming games. Cuddling/romantic scenes are also great idea, I'll definitely consider implementing scenes like that in a future games.
When it comes to intentionally submitting to a character outside of combat, I thought about it for a while. I tried a few approaches and found I prefer keeping my characters focused on either escaping or survivng. Personally, I’m not a fan of playing as a character obsessed with "spicy" elements, especially since I lean more toward horror. It creates an odd tone. It’s not that there’s a ton of tension, but any tension present would be destroyed if the character became overly focused on "spice," haha.
And to answer the questions;
1.) The box fort does have an alternate scene if you make it to the end of the maze. If you explore the front lobby at the start of the game you'll find a girl applying for a warehouse job, it stars her and is one of the funnier scenes, even if it's a little dumb, that I wrote for the game.
2.) The item on top of the shelf in the capsule hotel isn't implemented, it might come with the final update if I have enough time.
3.) There will be an epilogue in the next update, but of course what happens will be a secret until then :)
4.) I'll have to check out why the Aria and Lorelai scenes didn't show up. Sounds like a bug I'll get fixed for the next update.
5.) And for Kristina, you actually see her during the lead up to the bad ends. You go through different final areas based on how many people you saved.