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(1 edit)

Adding another follow-up over something I didn't mention despite seeing it from the beginning but as I've played more it's really boned me.

This appears to be a bug when you create a wall that runs vertically where if you are in the centre of two walls or rocks, you can't leap over them with dash. The game requires you to be more focused on one block or another. On at least a dozen occasions now, I've gotten hit because the game wouldn't leap me due to this. D:

Edit: Found another bug. So when you unlock a tower's fated jewel socket, you can move the gem. This may be intended, but what I guarantee is NOT intended is that if you move it to your inventory, you duplicate it. You can then sell it or just spread certain gems to every tower. Duplicating gems like this and inserting them back into the tower you duped them from also causes weird effects, such as putting gems into other towers in slots that are still locked.

Thanks for sharing your VOD! I got a lot of valuable notes from it and have logged all the bugs you found, especially the issue with the Armlet of the Forgotten Soldier, it was also really entertaining watching you. I’m working on an update to address these issues, though it might take a few updates to cover all your feedback lol. I really appreciate the time you’ve spent digging into the game, I think you’ve explored it more deeply than any playtester so far!

To be fair, this often happens in every FQ event; I find a game I really like that has massive replayability and play it a ton on my own. Usually this results in me breaking the game a lot.

Some other things I've noticed (but aren't in any of the myriad comments I've left thus far, some of which reply to my own so be sure to check them all) are...

1. You can't drop the scroll that gives you the fated jewel slot but you also can't sell it. So if you're in a position where you don't want to use the scroll but accidentally pick it up, you lose an inventory slot.

2. Towers can break and stop working in certain conditions. In my last run (where I did four boss towers and was only using three towers and a one weapon by the end because of how OP I made myself), neither the weapon or one of the towers would fire properly. The weapon never fired at all (even though I know it's supposed to as long as you've selected it) unless I clicked, while the one tower would only fire occasionally. For context, my other two towers were firing constantly and all three had massive range. Also, once range got to a certain size it seemed to just break.

Another weird bug I found. Tried to use the Volatile Mask, which is supposed to start the player with a Mine. Instead, I was given a Jewel.