the problem is testability its just so much easier to test squared animations, but will test this code out at some point
scale.y = -1
rotation = deg_to_rad(-180)
else:
#sprite.set_flip_h(false)
#%HitboxOni.scale.x = -1
#%Hurtbox.scale.x = 1
scale.y = 1
rotation = deg_to_rad(0)