A little bit of design critique: the controls are terrible. usually in a rage game, the controls make sense, are easy to figure out, but hard to master. But in your game, I couldn't even figure out how to get past the first block in five minutes. I don't know how to fix it, but difficulty in grabbing the limbs is not the problem.
Viewing post in Looking for a team to make a rage game.
The body is draggable, and it allows you to hook your legs and arms onto the block. It is definitely an important thing to know; this is also a demo that took me 30 min to make so it is heavily unrefined with no though put into teaching the player the contols and balancing the early game. Do you think that these change anything?