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(2 edits) (+1)

Another genius and unique Jam entry - I always look forward to playing your stuff!

I'm not familiar with the Alone TV show, so I perhaps didn't get some of the in-jokes, but it was entertaining none the less. The environment was exceptionally detailed and gave a great feeling of being lost in the woods, as well as the time of day changes and smooth transitions. This in contrast with the surreal characters, it gave a very unique look and feel to the whole thing. 

The characters, although surreal looking, were full of life and the animation and lip syncing made them feel believable (which in all honesty, is a very hard thing to pull off). The voice acting, as always, was superb and the bizarre events as they unfold makes you wonder what the hell is going to happen next? Along with the Beard style humour, I really enjoyed being carried along by the experience. You really do create really unique games and able to make believable worlds you can jump in and feel like you're part of. 

As great as this is, there are a few things that could improve it. As you said, it is quite a big ask for a 20+ minute non-interactive story for a Jam. I did go through the whole thing, but I did feel it could've been shorter and still achieved the same feeling. I love the script writing, the environment and the ending was really cool (and unexpected), but I think it could've reached in perhaps half the time. 

I did feel part way through, I really missed any VR interaction. As much as I enjoyed the story and presentation, I felt it lacked enough variation to hold my enjoyment for that length of time. I really wanted to somehow affect the outcome and/or interact with these characters in some way.

I'm pretty sure you had plans for such things, but yeah, Jam's time limits are hard to get everything in on time, so I get it...

All in all, I loved it - it was bizarre, unique, well scripted & acted and engaging. Excellent job Beard!

(+1)

Thank you so much, 🙏. Happy you enjoyed it and grateful for your feedback. 


Yes it ended up way too long. I was initially really trying to nail the likeness to the show, which has these long transitions with overhead shots and breathy noises. I got the resemblance I was after, but turns out those made the whole experience way too long for a VR experience with no interactivity, so for sure I'm with you there.


The main content to get cut was much more animation and contestant traversal during their lines. The traversal I got in there was super thrown in and herky jerky. I didn't get nearly the amount of animations I had actually collected and hoped to use. However I did not much plan for any VR style player interactivity. I wanted it to be a "show" like the show I'm parodying. Paired with the duration of the experience, that wasn't the best.


I'm in the middle of making a sort of HTML5 slideshow version so non-VR players can experience the meat of it without the too-long delays.


Thanks again for the thoughtful and valuable feedback about your experience. It means a lot to me.