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thank you for responding, im glad i was able to give helpful feedback im aware of why the monsters being random is a thing, so just to clairify: i do wanna keep that, like you say that adds a lot of replayability, what i was suggesting was ratter that in some senarios, it just feels like “damn this charicter seems PERFECT to use this potion on, unfortunately, theres animated armor ahead and i cant use it” so my suggestion is still keeping the monsters random, it just cant select that spesific one so it doesnt ruin the moment think like, rolling a dice, but for some encounters ya tape up the 1 so it never lands on that, still random, just excludeing the worst outcome now i am just one guy so it can be fair to dismiss this, i just found myself ocasionally restarting the day on some levels cuz i was like “but that would be perfect tough”, but if you decide to keep it the way it is thats allright, ur da dev oh also for music, i was thinking for at least the regulair day-to-day costumers to mabey have some more relaxing and laid-back music, looking at your bluesky you have some electro swing in the trailer and it just doesnt feel as fitting, mainly because of one particulair thing in the game: not haveing a timer electro-swing kinda has this speedy vibe to it this sence keep on moveing with the music, witch doesnt feel quite right cuz this aint too much of an action game, theres no timer, one can take as much as they want, so haveing backround music that esencially envokes a feeling of “gotta keep goin” doesnt quite feel right, witch i think something a bit more relaxing could fit and of corse (this may be asking a lot) some charicter theames could be nifty, a few pices of music that play when spesific important charicters show up, tho im aware thats a lil tall order now again, im just one guy and all critisism should be taken with a grain of salt at all times, thease are just some of my toughts and ideas and you can take em however ya want, its your game either way, again, game is god damn great even at sutch a basic state, everything i had a problem with didnt ruin the experience it was more like a minor set back, i truely apreciate you for createing it and am exited to see whatever comes next i hope i came across clearly and i hope you have a great day

(+1)

I appreciate the feedback!

The hip item thing, I run into some damned if I do, damned if I don’t scenarios, unfortunately.

And agreed. Whatever I use for music would have to be a slower pace than the trailer. It has been difficult finding something that fits though.

Thank you!

I just read both your comments in this chain and this is some great advice, thanks for taking the time to write it out!