This is superb, great job Ameripon! The level of polish and attention to detail is outstanding for a Jam and it's close to being a full game - your game making skills are levelling up for sure!
The world is really atmospheric and the details, such as butterflies and sunlight shards really push the summery feel. Even down to the audio, with the boards creaking, the strong wind as you go higher and the different footstep noises add a lot to the world. All wrapped up nicely with leading the player gently into how the game works through the signs in the world as they progress, that worked really well.
A really unique concept too (quite hard to find in VR these days)... I bottled out of actually doing the trust falls in real life, but I imagine that would be quite a cool feeling in VR.
It's really great as it is, but I do have a few comments improve it if you fancy (quite minor points):
- I feel having just one catch would've been enough, instead of having to catch several team members. I think the game would be more fun if it was one catch, one fall for the player. Like Beard, I went all the way up to the omega fall without it being my turn!
- Block the path, or allow the player to jump when it's not their turn. Especially on the 3rd jump, it's a long way to go only to find it's not your turn and you have to jump down and do it all again!
- The difficulty ramps up massively for the 3rd fall. 1st fall is a walk up, 2nd fall you climb up a ladder, 3rd fall you climb a ladder, navigate a mountain side, climb some rocks, across a bridge - it's a long way! It's quite a leap in difficulty between 2 & 3. Feels like another jump in between the 2nd & 3rd would've been good to add.
- The tickbox at the start was a bit confusing. It says 'Automatic falling' but the box is unticked (so seems like you should tick it to enable it), but then when I tick it the text changes to 'manual fall' with the tickbox ticked. So I wasn't quite sure if it was manual or automatic in the end? Feels like it shouldn't have a tickbox, but just have it as a button.
- Also, there's a weird rendering issue happening on the Quest (didn't try the PC version) where there's a subtle dark outline around everything (around the edges of objects). Looks like a post-process or shadowing problem perhaps? This kind of spoils the clean cartoony look of it so it'll be good to get rid of that.
All in all, a really great, super polished entry and I really enjoyed it - with nice attention to detail.
Great job Ameripon!
(oh, and it had the default unity package identifier, so had to uninstall other entries to play it - just remember to change that for Jam entries :) )