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Nice game, difficult at least for me, I had to repeat the third level three times and the fourth two.

In some places it's easy to fool the AI by continuing to jump over a cover, firing a shot and then hiding again, but it makes the gameplay boring and the fact that dying makes you just restart the current level, makes trying new strategies less risky and therefore more fun.

Every time I found a new weapon I was excited to try it, and the possible weapons are many, but it's a pity that it doesn't change the model too.
The artistic department is varied, each level has its own aspect, unfortunately recognizing the different enemies is difficult, and therefore also understanding what weapons they have and therefore how to fight them becomes complex. But as said before, there is not much risk and after redoing several levels several times, I knew different ways to avoid many of the enemies, so as to quickly return to where I died.

It's the product of a Game Jam, so I'll avoid judging it too much. That despite all the limitations, you managed to achieve something so well done is a great achievement.

I can't wait to try your next updates.


Bye

Dar Vacui

Hey thanks for stopping by :) 

Yeah can't argue that the AI isn't really clever, however it's cause i experimented a bit at having an actual AI that reacted to some situations, so it's very basic but a step up from my previous game, sorry i couldn't do any better :(

Glad you liked the weapons though, I'll try to add a bit of variety and have a dedicated weapon sprite for weapons if i can, the enemy recognition problem could be attributed to jam time where i made some really quick palete swap for some so yeah i can totally agree with the issue here that they may be hard to identify as to what weapon they use.

Glad you seemed to enjoy what's there despite the flaws still, like i said i'm not sure how often i'll be able to update but stay tuned. Still thanks for your interest Dar ^^