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(1 edit)

Thanks for playing, and for sure, playing Boulder Dash as a kid was the main source of inspiration! I did focus on a slightly different kind of levels than the typical BD fare,  shorter and more single-puzzle oriented. I think that helps define this as its own thing with its own personality. 

Thanks for finding the restart count bug, I'll look into it asap! Might be related to restarting from the menu, that's not something I do.... ever :-) The game actually has a restart hotkey, on the keyboard it defaults to hitting 'p' twice. You should hopefully get a little hint about the existence of the hotkey any time you restart from the pause menu. I will think about how I can improve the communication around this further.

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I see, I tried R

R would have made sense and I would have used it but I didn't like how close it is to the WASD keys I normally use when playing, I don't want to have people restart by mistake. The game does feature key rebinding if one would prefer it though.

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You can use same double tap idea - first tap triggers hint, second in a few seconds - restart the level, or button needs to be pressed for some time.

Now I'm slightly confused. There is a a restart level hotkey, I might have misunderstood you, are you asking for a restart game hotkey as well? :-)

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No, I just proposing how "restart level" button can behave if you want to eleminate random clicks.

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Ah, sorry, I was confused because that's exactly how the existing "double tap p" mechanism already works, but you're saying that with that in place the danger of placing it on 'r' should be minimal. It's a good point... I'll consider making the change. Thanks for helping out, I really appreciate it!