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The visuals and audio definitely carried this game. It's kinda weird though because I felt like it was meant to be pretty difficult, but with a cute aesthetics.

I figured out the "trick" to the gameplay is a sort of dash around and time your attacks thing, much like From Software games, which I'm no stranger to. But I do think the controls of the game diminish the experience a large bit since it was really hard to figure out what the character was doing and whether or not you had control etc. Coupled with a sort of weird bouncy physics and it's kinda chaotic and frankly frustrating to play.

The attack being bound to your current direction and coupled with a very slow  turnaround creates a very unresponsive feeling for the controls.

wow a pretty long essay —that's cool!

and yeah, i was a bit worried that the control wasn't that great, sorry if it's frustrating hehe 😅

thanks for checking out!