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(1 edit)

I enjoyed this. It does wears its Celeste inspiration in its sleeve, but in a good way.

I however have a couple suggestion for the future.

1- make pressing the confirmation key show the full text, THEN a press with the full text on-screen progresses. I ended up accidentally skipping dialogue many times because of this. Also, a way to skip the story when replaying the level would be nice too.

2- rework your keyboard controls. yes, you advised to use a controller, but even so.
If I may make a suggestion, you set either spacebar or enter to be progressing the text. make it be Jump too. and set grip to Ctrl, Shift or another key that gives most keyboard a space between them and the jump so we can more comfortably switch between them. Dash, I don't have a valid suggestion, sorry.

Hello, thank you for the feedback! The keyboard layout you proposed was the default one we used for half the jam. Trust me, it's was way force, especially when you need to wall jump + dash while aiming the direction