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I love that the little blobs on the side interact with the mouse, and the animations + sound effects feel good. Those moments of runaway successes when it finishes the rest of the round are satisfying, and I like having have a large hand to draw gaps in the cards from.

I got 22550 my first run, probably pretty bad but it was a lot of fun!

I wish it highlighted the icon automatically if I couldn’t do anything, and I’m not sure what the shop between the rounds did. A proper fullscreen mode would be nice, I’m not sure if I missed a shortcut.

I agree with the feedback from the other comment, and I’m excited for future updates!

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Glad to hear you enjoyed how the game feels to play. 22,550 is already higher than my first run😄!

The shop is there to let players trade relics, so they can build stronger setups as they progress through runs. In the next version, we’re planning to add a tutorial that will also explain how the shop works. A fullscreen option is on the list too!

Thanks again for playing and sharing your thoughts. Please stay tuned!

I can see how some tutorialization around the shop will help, without the relics I didn’t feel the roguelike much. I played a few rounds until I got unlucky and ran out of jellies, then got a final score

Glad to hear there are more plans, looking forward to further development!