I LOVE your direct feedback on both the programming and game design. This is my first game as both a programmer and designer, so you’re absolutely right on those points, lol. The current code structure is pretty inefficient and definitely needs a full overhaul. Now that I’ve got a better grasp of the Godot engine, I’m planning to rewrite the whole structure for better performance in the next version.
The roguelike system is also being redesigned to offer more build variety, and to make each player choice feel more meaningful as the run progresses.
Thanks again for your in-depth feedback—it means a lot!